Tuesday, 2 August 2011

HTML/HTML5 and PHP Recapping

Recapping HTML and PHP, and possibly learning HTML5.

I never really learnt HTML properly, learning it at the same time that i was learning PHP sotherefore my understanding is quite basic. I am going to go over it quickly and create a few small test pages in Netbeans as i go.

TO start i am using W3Schools tutorials i.e. http://www.w3schools.com/html5/default.asp until the textbook i ordered arries. It also is great for quickly giving users a basic level of understanding to then develop. It is also great as a referencing tool!


Note:

Browser Support

HTML5 is not yet an official standard, and no browsers have full HTML5 support.
But all major browsers (Safari, Chrome, Firefox, Opera, Internet Explorer) continue to add new HTML5 features to their latest versions.

Friday, 22 July 2011

Possible Work Focus:My Business Website Redesign

A possibly effective method of putting the programming languages i am going to learn as well as my interaction design research and theory nowledge to work is via redesigning, rebuilding and rebranding my business website.

I originally had a great website designer work on it (Jeremy Thomson), who built an interface into it that would allow me to add/remove products whenever i wanted to, but i no longer have creative control beyond emailing him periodically to tweak certain things).

One thing that i have learnt from my book: Undercover User Experience Design it that no design is ever finished, and as the website is now over two years old, and having new skills i feel i can redesign it myseld and learn some jquery and javascript as well as developing html and css skills. I also want to make the website beautiful and simple to use: to make it an experience in itself.

My website sells custom made independent fashion and is currently high-street in its pricing, but i want to push it to the middle independent level and get into higher end boutiques, which means breaking with the conventional dresses i want to move on from, and having a new website and look and feel to match.

I want smooth transitions, colourful images, a clean simple but branded site and to teach myself some things along the way.

'Undercover User Experience Design' introduced a research method called 'card sorting' which is a way of users telling you how they think your information should be laid out. http://www.optimalworkshop.com/optimalsort.htm was one of the links they gave, and it is fabulously easy to use and share, with great analytical tools once the data is collected. This information would be greatwhen redesigning my website, and i will trial it on friends and family at first to tweak my card sorting categories, and then extend it to helpful customers.

I did a demo card sort here: https://bananacom.optimalworkshop.com/suite/optimalsort/participant/instructions.jsf?p=p494131



It was actually really interesting to see where i expected certain things to be. When i'm on a website, and things arent where id logically expect them to be, i get frustrated and could even leave the website. Or, something that the book brought up in chapter 2: the website should fulfil its promises: sometimes i get to a website expecting there to be certain content and it just isnt there. Sometimes its something critical like when shopping online i.e. garment measurements since i am quite tall, or it could be something smaller like minimal delivery information that makes the website seem less trustworthy.

Note: i need to redesign my portfolio website too!! But will wait until i get formal feedback!

Great website list

I will keep adding to this list to keep all useful links in one place.

22 July:

User Experience site (general articles etc)
http://www.uxbooth.com/

Card Sorting:

www.websort.net

www.optimalworkshop.com/optimalsort.htm

User Experience (UX)

It wasnt until i started reading 'Undercover User Experience' that i'd even heard of 'UX design'. We havent actually learnt about the theories behind how we interact with interfaces, and instead did trial and error and i did user testing and feedback as i went along.

So far some things have stuck out to me, and i have made notes on these.

-Content auditing: content is very important
-HCI Theory
-Heuristic evaluation: choosing the most important user tasks & reviewing these first
-What makes a good interface: made for humans, forgiving, accessible, self-evident, predictable, efficient & trustworthy

Wednesday, 20 July 2011

Reading: Undercover User Experience Design

Ive just started reading 'Undercover user experience design' by Cennydd Bowles and James Box.

So far, so good: on chapter two, thinking about site evaluation. This book has made itself clear that it focuses on User Experience. Although i have always considred this in my projects, i havent learnt any tested techniques or theory, which i am interested in doing.


I found an interesting article: http://www.bbc.co.uk/news/business-12925517

Showing the use of various techniques to evaluate experiences.

Sunday, 17 July 2011

User Experience Article: creating-consistently-colorful-user-experiences-part-1-theory

http://www.uxbooth.com/blog/creating-consistently-colorful-user-experiences-part-1-theory/

The use of colour in the user experience:

Color is one of the most important parts of your website. However, far too often color enters the equation as an afterthought, or worse, not all all. This isn’t adequate. Color helps define how users perceive information. To add to the complexity of this issue, most of the judgements people make about your site’s color schemes are subconscious. They may not provide any feedback about your site’s color, but they’re always thinking about it.
Perhaps you can remember a site based upon color. If I ask you to name a website that uses the color purple well, what comes to mind? Perhaps Yahoo!. Their brand is defined by a number of things: one of these is the color purple. You might ask: what does color theory have to say about purple?
In this series of articles, we will give a (more or less) comprehensive view of colors and their treatments in web design. In this first article, we explain color basics: How does color work? How does an artist use color? How does color affect our mood? In our second article, we’ll cover how the web renders color, the ways you can code color into your stylesheets, and what’s new with color in CSS3. In our third and final article, we’ll cover how you can pick and implement colors in your layout, and what “gotchas” exist in the world of color.
First, let’s briefly cover physical color theory. Next, we’ll discuss psychological color theory: what emotions do our site’s colors convey, color moods, and how can we use that to our advantage in creating our experiences. Lastly, we’ll discuss how theory starts to become practice as we use colors on the web.

Physical Color Theory

Reflective Color

Color exists all around us. Physical objects, when struck by light (the visible kind, see electromagnetic radiation), will reflect back certain wavelengths of light to your eyes. For example, if pure white light hits an apple, all colors (wavelengths of light) are absorbed except for red (700–630 nm). Red is the only color reflected back towards you, and therefore, it is the color you attribute to the apple. Funny that—because it’s the only color the apple doesn’t absorb. However, color in this regard depends on one important idea: wavelengths of light are subtracted as they are reflected off of an object.

Additive Color

Monitors display color in a much different way. Because they generate their own light, they must generate their own color as well. Generally, the three “primaries” used to create colors are red, green, and blue. Because computer monitors have a very high density of pixels, they do not use “additive” color per say. If a computer monitor displays cyan, it actually lights up both blue and green pixels in a given area. In this regard, a computer display uses a form of dithering to display colors.

Color Theory as it pertains to Design

The standard color wheel

Contrasting/Complimentary Colors

Try this experiment: stare at a color for about a minute and then close your eyes. What color do you see? Most likely, you’ll see what’s called the “contrasting” color. This color is generally the “opposite” color on this nifty thing called a “color wheel.” How does all this hogwash apply to reality?
If a doctor stares at blood all day (dark red) and closes his eyes, he’ll see the “opposite” of that color. In this case, that would be a light green. For this reason, the common color of hospital scrubs is a light green. While it may not be rocket science, this kind of “complementary” color system actually calms our visual system. If the people engineering the color at a hospital can derive benefit from color theory, then web designers certainly can!
The use of complementary colors is an important aspect of aesthetically pleasing art and graphic design. This also extends to other fields such as contrasting colors in logos and retail display. When placed next to each other, complements make each other appear brighter.
Because art/zen/life is all about balance, it’s important that your website has a good color foundation. Never over stimulate your audience —unless of course, that is your bag, baby.

Analogous Colors

My simple color “Triad,” with a fourth color.
Analogous colors are the safest bet when choosing colors for your designs. The easiest way to do this is to start with a primary color: in this case, I’ll go with green—hue 120; The next color I’ll pick is going to be related to that color. I begin by choosing colors related to hue 120, mathematically. I pick hues 60, 45, and 33. You’ll notice that the amount that I’m moving the hue decreases each time—that’s intentional, and yet completely arbitrary. Typically, designers will choose colors like this in groups of three; this practice is known as selecting triads.

Rectangular Color Schemes

Rectangular color schemes are not only the most complex, but the hardest to work with. Picking the colors for these is fairly straightforward, one simply draws a rectangle over the color wheel; each of the corners anchored to a particular hue. Pay attention to variation, however. It’s easy to have your scheme look like a rainbow if you aren’t careful. Make an effort to favor one color over the others, and keep your palate as concise as possible. I find it easier to work with multiple colors if they are relatively unsaturated.

Psychological Color Theory

Color is an important tool that you can use for non-verbal communication. Let’s go over what people naturally think of when they see different colors.

Emotions and Feelings Associated with Colors

Each color has a lightness and emotion associated with it.
Warm Colors
Warm colors “pull forward” more than cool colors. In this way, a dark version of a warm color will appear to be the same brightness as a mathematically lighter version of a cool color.
Red
Energy, Power, Passion, Love
Orange
Happiness, Enthusiasm, Attraction, Success
Yellow
Cheerfulness, Stimulation, Attention-seeking,
Cool Colors
Cool colors “push backward” or recede more than warm colors. In this way, a light version of a cool color will appear to be the same brightness as a mathematically darker version of a warm color.
Green
Refreshing, fresh, prestige, cooling, calming,
Blue
reliable, trustworthy, dependable, restful
Purple
spirituality, ceremony, mystery, transformation, royalty
Color Neutrals
Color neutrals have a less emotional impact and are therefore considered for more objective presentation. However, used well, color neutrals can have their implications. “Pure” black and “pure” white are our ideal “bright” and “dark” colors on the spectrum, respectively.
Black
Sexy, mystery, submission, danger
White
Purity, innocent, refreshing, neutral, sterility

Color Tints, Shades, Tones

Keep in mind that colors are more than just a hue. The saturation and lightness of light also affect our perceptions. While traditional color theory tends to shy away from the saturation and lightness of colors, artists are traditionally called upon to understand their subtleties.
Almost assuredly, you’ve seen the use of selective chromacity: an artist will take a photo and remove color from everything except the area of focus. The difference here affects how we perceive the subject matter. The artist can bring life into an otherwise lifeless area of a photo.
Explore the most popular works of art on sites such as Deviant Art. Do they have anything in common? Make sure to explore the complementary colors as well as the saturation thereof. What mood do you wish to convey? IF you wish to draw attention to a particular element, have you considered selective chromacity?
How does this photograph make you feel?
After applying color in my designs, I have found it difficult to add black and white treatments to various areas; in accordance with the idea of selective chromacity, they now grab too much of my attention!
Once you’ve gotten an idea of how color and tone affects your website, use it to your advantage. Just as bright, colorful and happy language (as found on Flickr.com, for example) can make a website more personable, so can bright happy colors. An otherwise boring subject can be brought to life, so to speak, by a more “lively” color scheme. Remember, it’s all about feelings with color. There is no black and white science (pun intended) to perception.

Conclusion: Picking Colors that Fit the Experience

That’s about it for theory. If you’re interested in adding and enhancing your use of color in your layouts, a concrete knowledge of the theory behind colors and color schemes is essential. It’s just one part, though. As experience designers, we are responsible for many different elements. It’s important to note that we are not to become masters of any particular area, but that we must have a working knowledge of all of them.
Obviously, I can’t give the full details of each of the concepts I touched upon above, or this article would be about 8 times as long. Take the time to look these concepts up in the related links, or peruse one of the related books. If that’s not enough, give yourself some inspiration: pay attention your favorite sites and artists. How have they used color? Don’t pay attention to form or copy or effects: just pay attention to color. If you can concentrate on each part of the experience indiviually, you’ll be well on your way to orchestrating the moment. Did something stand out? Share your thoughts in the comments!

In our next installment

Theory is one thing, but what about practice?
The purpose of this article was to set the foundation. Now that we’re all on the same page, I’m going to take this concept one step further. In my next article, I’ll explore how the web renders color (what sRGB means), various ways to code color into your style sheets, and what’s new with color in CSS3.

July 17: Interaction Design Concepts

Quote: " Design is not just what it looks like and feels like. Design is how it works" -Steve Jobs http://www.interaction-design.org/

 I started out by looking on the web for interesting interaction design outcomes, and quicly found http://www.interactiondesignblog.com/ which is a blog solely about interaction design.

http://www.interactiondesignblog.com/2008/10/20-cool-interaction-design-concepts/


Interesting concepts i found:

2 The liquid display

Designer Nicolas Büchi has designed an interactive display which is controlled by manipulating three cups of water. By entering your finger and moving around in the cup you control the size and frequency of the bubbles on the display.
In his bachelor project Nicolas shows how a physical interaction can operate a display. In his project it are the bubbles but this physical interaction can be brought back in many products. This could reduce the number of buttons while the interaction is playful and explorative. Does it have a good usability? Probably not, but it might be more joyful!





liquid_display 

Although quite interesting, it isnt very useful, although it has created an usual method of interacting with an object.

4 Nokia 888

Although this design by Tamer Nakisci is already three years old, it is still actual this day. He won the design competition of Nokia with this concept phone.
Concept description
The concept is a phone that can be bend in any shape you want. This allows it to be carried wherever you want; around your wrist, in your chest pocket or in your bag. By sending each other messages that contain emotions the phone can change its shape to fit the message. It can for example change its shape to a hart when someone sends his love towards that person.
Nokia 888 in use
Nokia 888 different positions

I really like this concept, as it is not only an innovative and tactile way of communicating, and is also practical as the phone will be more durable than most.

6 Ripple faucet

The ‘RIpple Faucet’ designed by Smith Newnam brings new interactions to faucets. The faucets that we are used to have to manipulators; hot and cold that also controls the flow of the water, or with a thermostat faucet, one for the temperature and one for the flow. The design eliminates this separation of controlling the flow and temperature, with one single movements both can be set. (article continues below)
Ripple faucet different temperatures
More about the ripple faucet here
I not only want to think about interaction design, i also want to learn about user experience theory as i am not just interested in developing interestng concepts, but also working on real world solutions.

http://www.interactiondesignblog.com/2009/11/the-future-of-microsoft-or-stupidity/

This is a conceptual feature by microsoft which shows the future of interactive multi touch screens both wall-sized and palm sized. It shows functionality and technology, but although there are lots of fancy features it does not necessarily increase productivity. I've found myself that even on the iphone, i dont use any of the 'time saving' features as although they are very flashy, theyre not really useful in my day-to-day life. In some of my outcomes i have packed in lots of additonal features, such as social networking tools, it may not always necessary to improve the user experience.

These are some of the reflections:

Here are some reflections about the vision:

Productivity is browsing?

If you take a good look at the video you only see people browsing their calenders, charts, interactive tables and what not more. Is that working? Ever tried to type a letter on a touchscreen? I am sure it is not nearly as fast and accurate as a normal keyboard. So maybe multi touch applications are not the best means for entering data or typing a letter. I can image that text can be dictated with speech recognition, but why not operate the whole application with speech than? In my opinion working is creating new value in the form of documents, graphs, data, analysis or applications. Applications that increase the productivity are key in the future, but Microsoft failed completely in developing a vision on improving productivity.

Productivity is less intuitive?

Another aspect of the future vision is that the users know how to use the application. Is that because the design is more intuitive? In all aspects of the movie you see panels sliding open with more information, often without a menu! Are we supposed to smell where the content is? To me it does not seem to be more intuitive, only when one has learned this through experimentation. Is that the future, having a worse usability but more intuitive usage when a user went through the steep learning curve?

Productivity is simplifying the work?

All applications in the video show very clearly just a few options like menus or buttons on each screen. Therefore it looks very easy and simple but how does that relate the complex world today that will be a lot more complex in the near future. Microsoft is struggling to fit all options into Word and Excel, and they are growing! I was hoping that Microsoft would come up with a new way of navigating or using the interface but it seems they just left out 99% of the functionalities.

A glimpse ahead, I don’t think so?

Too sum up, this vision is not realistic and will not be realized for sure. Multi touch can of course be used in many ways but it seems the means are becoming more important then the goal of it. Everything just looks cooler, but what does it add? Also the idea of only having Microsoft programs is a sign of pure blindness, more and more applications will fulfill specific needs and Microsoft is already losing the battle of browsers and media players.
What the Microsoft vision excludes is how new applications and technology can change the way we work. What is considered work? Maybe working in virtual teams is well accepted and maybe we don’t sit behind a desk anymore. In my opinion this video shows what multi touch can be for us, but is far off from being a vision for productivity in the future!


My analysis
I found this criticism very useful. Simply adding new technology such as the touchscreen doesnt necessarily make it easier to use: it just looks fancier. Leaning on technology and navigation methods too much can decrease the actual practicality of the outcome as well as the ease and speed of navigation. 
 
For me, an example of this is the wii: yes, it has a motion sensor, but i find it highly irritating to use with it constantly falsely recognising actions, the menu screens are slow to navigate. The games rely heavily on the motion sensor interface, withthe main appeal of it solely being the interface. I find the games very one-dimensional and buggy and hard to use instead of being intuitive. I have aso tried the PS3 equivalent and found the same.

For me, this has been enlightening, and i will be more aware of being caught up in new technologies without stepping back and considering whether it increases the actual user experience. 

I want to also learn more about user experience theory and testing methods.